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DESIGN SPRINT

The method to give shape to your project idea, make decisions and bring a digital project to life in a short time. Even remotely.

Design Sprint: giving shape to a project in a short time

We are conscious that having a high-quality product is just not enough. Instead, having the right product is what really counts. By adopting the Design Sprint methodology, we can find out whether it is really worth it to continue developing an idea, to create a new product, or whether the new idea we have in mind is the right one - the one that users will find valuable. Instead of months of work, you can spend just a few days and work with us using the Design Sprint technique.

The Design Sprint is one of the most effective methods to find solutions. It is a process with a very short duration that develops and tests digital and analogue products or services through the design, prototyping and user testing phases.

Thanks to the Design Sprint we can give shape to your idea and understand if it is worth it. A methodology that requires four days of in-person work and about a month of remote work.


Design Sprint: the methodology

The Design Sprint is a project methodology developed overseas to achieve results in a short time and, above all, to save resources. It is frequently used to solve problems in various fields, including business organization, branding, reviewing production processes and launching new products and digital solutions.

Design Sprint

At Vivento Lab, we believe that the Design Sprint is an incredibly helpful way for all business realities to find a solution, test an idea and shake up a part of their workflow that got stuck or is slowing down the team's work.

IN A SHORT TIME IT IS POSSIBLE TO:

01
Gear

analyze a problem in detail and set priorities

02
Pointer

decide which idea you want to follow

03
like

choose which solution should be adopted

04
idea

ideate something new

05
proto

design and build a prototype

06
Clock

analyze a process, e.g. an internal one, and simplify it to make it more effective and efficient

07
User

test a solution with users

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Design sprint: how it works

We can either work in person or remotely. Times may change, but the process does not.


  • Oval
    Day 1 • Find the challenge

    We work together and define the challenge: a new digital product, software or a new app functionality.

  • Oval
    Day 2 • Converge towards a proposal

    After having chosen our challenge, we work and explore opportunities and discuss possible solutions.

  • Oval
    Day 3 • Prototyping

    We turn ideas into a functional prototype so that it can be tested by end users.

  • Oval
    Day 4 • Test and validate

    We test the prototype we have built with a target group and get feedback to validate the idea and see what can be improved.

  • Oval_white
    Giorno 1

    Presentazione del progetto e di cosa faremo insieme al team, calendario e ruoli.

    Oval_white
    Giorno 2

    Interviste 1to1 a tutti i partecipanti

    Oval
    Giorno 3

    Lavoro condiviso e ricerca interna

    Oval
    Giorno 4

    Lavoriamo sul customer journey attraverso un workshop condiviso

    Oval_white
    Giorno 5

    Analisi del workshop condiviso, preparazione della ricerca e selezione delle persone (user research)

  • Oval_white
    Giorno 1

    Workshop condiviso

    Oval_white
    Giorno 2

    Preparazione e selezione delle persone

    Oval
    Giorno 3

    Preparazione e selezione delle persone

    Oval
    Giorno 4

    Preparazione e selezione delle persone

    Oval
    Giorno 5

    Preparazione e selezione delle persone

  • Oval_white
    Giorno 1

    Workshop condiviso coinvolgendo tutto il team

    Oval
    Giorno 2

    Prototyping

    Oval
    Giorno 3

    Prototyping

    Oval
    Giorno 4

    Test con le persone (user testing)

    Oval
    Giorno 5

    Test con le persone (user testing)

  • Oval_white
    Giorno 1

    Analisi del lavoro svolto con tutto il team e preparazione del report

    Oval
    Giorno 2

    Analisi e sintesi dei risultati del test con le persone

    Oval
    Giorno 3

    Sintesi dei risultati del test con le persone

    Oval
    Giorno 4

    Creazione del report finale

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    Giorno 5

    Conclusione del progetto e presentazione dei risultati

The final result

At the end of the Design Sprint process, we get an interactive prototype that can be tested by the target group (users) and allows us to get important feedback for the next phases.

Would you like to work with us for 4 days
(or just one month from remote)
to design, test and validate your idea?

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Contact__

You can include some details to let us know more about your idea. We will get back to you within 24 hours.

Mail
Group 2 hello@cryms.com
Phone
Group 3 +41 91 605 52 66
Group 7

Villa di San Zeno - Via Brüga 12, 6814 Lamone, Svizzera